Terrorking Archfiend - DR1-EN234 - Super Rare - Unlimited Edition
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Card Rules: Rulings powered by The Netrep API. When your only Archfiend monster is an Equip Spell Card equipped to 'Relinquished', you cannot Normal Summon or Flip Summon 'Terrorking Archfiend'. While 'Skill Drain' is active, you still need to have an Archfiend Monster Card on your side of the field in order to Normal Summon or Flip Summon 'Terrorking Archfiend'. You can Set or Special Summon a 'Terrorking Archfiend' even if there are no Archfiend Monster Cards on your side of the field. [Re: Checkmate] 'Checkmate' targets 1 'Terrorking Archfiend' on your side of the field as a target when it is activated. [Re: Desrook Archfiend] Missing the Timing: Because 'Desrook Archfiend''s effect is optional, the 'Terrorking Archfiend' being sent to the Graveyard has to be the very last thing that happened in order for you to activate 'Desrook Archfiend''s effect. You cannot activate 'Desrook Archfiend''s effect in the middle of a chain, such as if 'Pot of Greed' was activated and 'Ring of Destruction' was chained to destroy 'Terrorking Archfiend' and send him to the Graveyard in the middle of the chain. [Re: Desrook Archfiend] You can activate 'Desrook Archfiend''s effect when a face-down 'Terrorking Archfiend' is destroyed and sent to the Graveyard by a card effect. [Re: Desrook Archfiend] When you control your opponent's 'Terrorking Archfiend' with 'Change of Heart', and it is destroyed, you can activate 'Desrook Archfiend' from your hand to Special Summon the 'Terrorking Archfiend' back to your side of the field. [Re: Desrook Archfiend] While 'Pandemonium' is active, and you have 'Desrook Archfiend' in your hand, and your 'Terrorking Archfiend' is destroyed while on the field, 'Pandemonium' is Step 1 of a chain, but you can use 'Desrook Archfiend' as Step 2 of the chain. Then you would get to Special Summon the 'Terrorking Archfiend' and select a Level 3 or lower Archfiend from your Deck. [Re: Life Absorbing Machine] Example: It is your turn. During your Standby Phase you pay 500 Life Points for your 'Terrorking Archfiend'. During your Main Phase 1 you activate 'Life Absorbing Machine'. Then you activate 'Delinquent Duo' and pay 1000 Life Points for its cost. You Set 'Seven Tools of the Bandit' and end your turn. During your opponent's turn they activate 'Reinforcements' and you chain 'Seven Tools of the Bandit' to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of 'Life Absorbing Machine' increases your Life Points by 250 (half of 'Terrorking Archfiend''s cost) then again by 500 (half of 'Delinquent Duo''s cost). [Re: Skill Drain] Conditions for Summoning monsters is not negated by 'Skill Drain', so you still must remove 1 DARK and 1 LIGHT monster to Special Summon 'Chaos Emperor Dragon - Envoy of the End', and you cannot Normal Summon or Flip Summong 'Terrorking Archfiend' if there are no Archfiends on the field. [Re: The End of Anubis] You cannot send 'Desrook Archfiend' to the Graveyard for its effect while 'The End of Anubis' is on the field, because the effect of 'Desrook Archfiend' targets the destroyed 'Terrorking Archfiend' in the Graveyard.
Set: Dark Revelations 1
Card Number: DR1-EN234
Monster Type: Fiend
Rarity: Super Rare
Card Text: This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
Card Type: Effect Monster
Name: Terrorking Archfiend